Indiana Jones and the Last Crusade: The Graphic Adventure

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Indiana Jones and the Last Crusade: The Graphic Adventure is a graphic adventure game, released in 1989 (to coincide with the release of the film of the same name), published by Lucasfilm Games (now LucasArts). It was the third game to use the SCUMM engine.

This was my first adventure game and it made me love that genre the most for a loooong time. The game was also ranked the 28th best game of all time by Amiga Power, and it became a "sizeable hit", according to Hal Barwood. It was Lucasfilm's best-selling game at the time of its release, with sales of over 250 000 copies.PGC

Several key elements of the movie — such as the Brotherhood of the Grail, Indy's friend Sallah, and the Venice water chase and the desert battle scenes (except for small hidden references) — were not included in the game.



The plot closely follows, and expands upon, the film of Indiana Jones and the Last Crusade. As the game begins, Indiana Jones has returned to his college, after reclaiming the Cross of Coronado. He is approached by businessman Walter Donovan, who tells him about the Holy Grail, and of the disappearance of Indy's father.

Indy then travels to some of the places seen in the movie, such as Venice and the catacombs, after meeting fellow archeologist Elsa Schneider. In the process he finds his father held captive in the Brunwald Castle, after passing through the mazelike corridors, fighting and avoiding guards...



Last Crusade was one of the most innovative of the LucasArts adventures. It expanded on LucasArts' traditional adventure game structure by including a flexible point system — the IQ score, or "Indy Quotient" — and by allowing the game to be completed in several different ways. The point system was similar to that of Sierra's adventure games, however when the game was restarted or restored, the total IQ of the previous game was retained. The only way to reach the maximum IQ of 800 was by finding alternative solutions to puzzles, such as fighting a guard instead of avoiding him. This countered one common criticism of adventures games, whereby since there is only one way to finish the game, they have no replay value. Also, the point system helped the game to appeal to a variety of player types. Some of the alternative fights, such as the one with the Zeppelin attendant, were very difficult to pass, so the maximum IQ was very difficult to achieve.

A replica of Henry Jones' Grail diary was included with earlier versions of the game. While very different from the film's version, it provided a collection of background information of Indy's youth and Henry's life. The diary was also necessary to solve puzzles near the end of the game, most notably to identify the real Grail. Later versions of the game came with a shortened version of the Grail diary.



  • Release Date: Saturday, 01 July 1989
  • Genre: Graphic adventure
  • Platform: MS-DOS, Amiga 500, Macintosh, Atari ST, FM Towns, Amiga/Commodore CDTV
  • Director: Ron Gilbert, Noah Falstein, David Fox
  • Mode: Single-player